Things what I writ

I sometimes write nonsense about things to try and sound clever

on specificity

when we were trying to find a suit for my dad when my sister got married, there wasn’t much of a plan. I mean, there wasn’t a particular style or look we were going for. we didn’t really have a great understanding of what might be the right thing, other than it should probably be a bit, like, summery. but beyond that, we were at a bit of a loss. so we thought we should consult the expert in these matters. a tailor.

having explained to the best of our ability exactly how we thought my dad’s suit should manifest, having stumbled over at least half an oxford english dictionary and a couple of rogets, we alighted on a deafening silence, accompanied by an awkward gawping stare, waiting, almost reverently, for said tailor to deliver a verdict. and when he spake it felt as like it were the very voice of heaven cascading over our heavy shoulders. and he did spake unto us thus: “you need something a little…” yes? “…a little…” go on? “well…”

“unstructured”



“let me show you”

actually, it was the perfect description of what was required. I can’t really describe to you how the suit looked, but I think you can get an idea from that single word. but it isn’t the word that made the difference. it was the acknowledgement that specificity in of itself wasn’t the thing that was providing any clarity. it was using the right language based on the context that made the difference. and he just made that word up. but it was exactly the right word at the right time, based on the information he had.

I am the least academic person I know. I’m a terrible intellectual and appallingly unintelligent. do I know tufte? no I don’t know tufte. have I been getting away with it as a user experience designer for ten years? maybe. but you can’t personally say that unless you’ve worked with me and I’ve disabled comments for anybody who has worked with me.

I’ve done good things though. I have apparently made clients happy. I haven’t changed the world. I haven’t set out to. but to the best of my abilities I design for the user based on the evidence I have. much like the tailor. I really don’t know whether I’m using a taxonomy, an information architecture, a flow diagram, a blueprint, a journey map, a haynes manual, a cognitive disentropy matrix or whatever. I could really not care what those things are and the limits or constraints of what they’re supposed to communicate.

but I’m good at finding the word. and if I can sit in a room, with a pen and something to use it on, then I can probably show you what I mean. and that’s about as specific as it gets.

listening post: gemma hayes – shock to my system

The trouble with context

At the Information Architecture Summit in Baltimore, I’ve just had the pleasure of a full day with Karen McGrane, considering content strategies for mobile which of course isn’t content strategies for mobile at all but content strategies for content which might somehow be consumed by 76% of us using some kind of hand-held device or other as the primary device that we use to consume that stuff because that’s our preference notwithstanding the fact that indeed for some 40% or other of the 76% or other that preference is actually the only option because using a smartphone to access the internet is the only way to do it and don’t forget that an ever-growing percentage or other of the new natives in the 18-24 age range just actually don’t see why you’d want to access the internet on anything other than your smartphone because, like, using a proper computer is what your dad does in the corner of the home office and I should know because that dad is me.

Which is to say, don’t get led astray by implied contexts of physical devices when considering the user needs and behaviours in relation to the structure and organisation of the content they may consume. There is no specific mobile use case that defines a content strategy when considering your options for creating a compelling user experience. There is only content. And the structure of that content. And the user experience of interacting with that content is what defines the context of use. It is a misappropriation of the term to hypothesise scenarios based on context, since context can only ever be undefined up to the point at which the manifestation of the moment of interaction occurs.

We can, of course, be pragmatic and facilitate a conversation about context by making some assumptions about likely renditions of scenes where actors follow a script to bring to life some awkwardly cinematic versions of potentially reasonably representative portrayals of the personification of a user need. These are the ‘what if’ propositions that at least enable us to align our thought gazelles behind a weirdly myopic vision of a real life event. It enables us to say ‘that might happen. what might we consider based on the knowledge acquired from that?’ And actually, we can write pretty good scripts. And we can develop pretty good personas.

But we’re just making it up. And we bring to that imagination every subtle or not so subtle nuance of our own limited experiences and assumptions to the point where we can imagine a whole sundance festival of what ifs but if the only person in the audience for the special screening of ‘a series of what ifs in the style of a seemingly disconnected robert altman style parable that ultimately defines the human experiences but coincidentally demonstrates the likely context of use for you the user’ just sits there slowly shaking their head muttering something like ‘they don’t understand. they don’t understand’ then we’re wasting our time.

A word for a thousand pictures

Well, maybe not a thousand, but a few. Maybe a hundred. And more than just one word. I mean, we’re wont to drivel on about pictures telling a thousand words and that’s pretty useful when we sit in a box all day and sketch things out and then justify it to project managers by saying that it’s critical to visualise and that it helps tell the story and the client will respond, like, totally strongly to that

Except it’s not always true. I’ve spent all day in a box sketching things out that, like, a client will totally respond strongly to, but they simply don’t tell the whole story. They don’t replace a thousand words. There needs to be some words.

And it’s those words which actually articulate the human behaviours and cognitive processes that I think really need to be understood, because it’s those that make the difference in this case. It’s about the emotional response and what that can tell us with regard to the design decisions we make. The pictures are nice, but on their own, however much I stand in front of them and wave my arms around saying things like “this totally expresses their engagement franchise model”, they don’t provide the full contextual description. I can’t have a conversation with the clients about how their customers are feeling and without demonstrating that, I’m not really going to honestly say I’m designing for a great experience. I’m just drawing good pictures.

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