Why I submit

A couple of years ago I’d not spoken out loud to a room of professionals that I didn’t actually work with notwithstanding the fact that I have worked some places where there was about 75,000 people on a WebEx patiently waiting for you to load up those slides about the global web platform that your boss said was going to completely change the business but which you seem to have mislaid or simply written over with an amusing powerpoint checklist for what colleagues should do when they’re stuck in the corridor between the buildings on campus when security have gone home and your only recourse is the fire alarm.

In the last couple of years, however, I’ve been throwing stuff up all over whatever UX calls for submissions are available just to try and get my face in front of a room of professionals and talk about thinking time in experience design or designing mobile wallets or my face or my bike or how to design for a room full of stakeholders keenly anticipating a shift in their business model based on a globalisation proposal you’ve just lost.

Some of what I throw up sticks, some doesn’t. Well, a lot doesn’t actually, but when it does it’s pretty exciting. And then I just have to say stuff and be interesting and actionable and have a joke or two and preferably a drink or two as well and if somebody comes up to me afterwards and tells me they liked it and it was interesting and that actually it was really relevant to what they are doing and could we talk some more about it, then that is what it’s all about. And that’s why I do it.

I’ve been around a while and I’ve done some interesting stuff and maybe if you’ve made the effort to come and see what I’m talking about and I’ve made the effort to come and talk to you then we’ve already got something in common and it could be the start of a beautiful relationship where we can think about changing the world through design one conversation at a time. Or you’ll think I’m a bit of an arse. Either way, I’m not going to pretend to you that I’ve redefined user experience or discovered how to bend the UX time continuum with my new method or practice[tm]. To be honest, I don’t know what I’m talking about half the time. If you’ve seen me facilitate a workshop, you’ll know what I mean. But I do at least know what I’ve done and I can tell you about that. You might have done it too. You might not have. But while I’m up here and I’m telling you about it through the haze of a slide transition and a stumbling near-dad-dance in front of a projector disco light, if I see you curling a smile and nodding your head slightly or even inexplicably writing something down, then, you’re welcome. It was a pleasure.

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