Things what I writ

I sometimes write nonsense about things to try and sound clever

Global, local, desktop, mobile

About a million years ago I wrote the web globalisation strategy for a large corporation that included, variously, authoring and production strategy, globalisation, localisation and internationalisation requirements, data architecture, content management platform definition, functional specifications, business requirements, lots of pictures of concentric circles, some arrows, some double-byte character sets, search integration, all sorts of stuff. I mean, I didn’t write all of it. No, actually, I did write all of it. And it was pretty good. But it never happened.

It never happened because the content strategy that supported a ‘write once, publish everywhere’ model was simply too inflexible for stakeholders to sign up to. The idea is perfectly simple. The execution is pretty doable. We could build the platform, we could integrate localisation workflows, we could support content authors with different levels of scope and authority, we could distribute that authoring, we could centralise that authoring, we could mash everything together into a globalised online presence, and Bob would indeed be your uncle.

However, different stakeholders want different things. Different customers want different things. Different users want different things. So, what’s good for the North American goose isn’t necessarily good for the Korean gander. What’s good for the North American buck isn’t necessarily good for the French doe. What’s good for the North American seahorse isn’t necessarily good for the Australian, well, seahorse. And the subtleties of those differences are what led the program to dribble to an apologetic unconclusion. We simply couldn’t define a content strategy that was flexible enough to assemble and distribute a globalised site, based on the centralised, corporate brand and product requirements and the business needs of the content experts and marketeers in the countries. It was easier for the countries to roll their own. So that’s what they did. Using the platform we built to support the central content model. They just created their own instances and copy and pasted the bits they needed from .com, creating silos and duplicates all over the place thankyouverymuch.

It’s that difficulty I witnessed in the global vs. local model that appears to be a central (pun intended) issue with desktop vs. mobile. Well, ok, it’s one of the central issues. I mean, it’s a bit of an issue. IT’S AN ISSUE.

There’s no reason why technically we can’t support the authoring, publishing and distribution of content and services that can provide a coherent experience across all kinds of screens and devices. Responsive design is a method. Having less stuff is a method. Having smaller stuff is probably a method. But for a properly scalable, flexible and efficient operation, it’s just not going to happen unless all stakeholders are in agreement about the content strategy. And when I say stakeholders, I mean anyone who owns, manages, authors or consumes that content. As a content owner, you might not care about comments disappearing from an article when you read it on a smaller viewport. As a commenter, you’ve just been slapped with the wet fish of ‘fuck you’ simply because you’re reading the article on something that fits in your palm. And that’s why content strategy is hard and why rendering isn’t the whole answer.

I’m not proposing a solution, I just see parallels with the globalisation efforts I went through years ago. I don’t think anyone has ever really got globalisation right. I’m not sure anyone will ever really get content strategy for the wider web right. But it is fascinating seeing the component parts evolve that might make it happen.

Jennifer might enjoy this Global Web Programs presentation (PDF 5mb) that talks about the common web platform. Fun times.

listening post: pg.lost – jonathan

Moments of simplicity in experience design

As you work through the complexity of a problem, sometimes you’re lucky enough to have a moment of simplicity. I call these, rather cleverly, ‘simplicity moments’. Moments that enable you to make the creative leap from the place where you are, toward a vision of the place you could be.

It’s not always a eureka moment. It might not change the world. But it’s a moment of clarity that helps set your course.

Rob and I recently worked with a financial services client. We all knew their online process, which supports their core business proposition, was a horrible mess. In fact, it was so broken that they had only been able to address basic usability issues as part of an improvement program.

They needed help to understand their problem, before they could even begin to scope out a solution. Over the following weeks, the client joined us in our offices to work together in mapping out the current process, identifying pain points and thinking about our approach (see our sketches in the photo, above).

We weren’t interested in defining the deliverables, just concerned with agreeing on the problem. As we edged closer to understanding it, we threw a few conceptual sketches together to provoke a conversation about where we might be headed. This was when we had the simplicity moment.

It wasn’t a eureka moment. It wasn’t going to change the world. But in an instant, looking at the concepts we’d come up with, we knew we’d made the creative leap. And the client agreed.

From that moment, our combined vision for the whole project was easy to articulate and sign up to. Most importantly, we could begin to execute on our vision with a shared understanding of our goals across the whole project team, client included.

The simplicity moment is a wonderful thing when it happens. But you have to create the right environment for it to happen. Our approach and thought process means we invest the effort in understanding the problem. You can’t make the leap without it, and believe we can do this most successfully through direct collaboration with our clients.

Being your own stock library

I have a tendency to fill presentation materials with pictures of myself. This is because I’m a hopelessly deluded narcissist. It’s also because its free, readily available and in high resolution. There might even be something relevant to the point I’m making, although I can always change the point I’m making if the photo is better than the point I’m making. I’m joking.

It’s not only pictures of myself, of course. Over a number of years I’ve built up enough photos of post-it notes taken at 45 degrees with a depth of field the width of a Sharpie to fill Slideshare. I’ve also got a folders overflowing with close-ups of whiteboard erasers, sketches of mobile sites that will never get built and abstract blocks of colour that I think will represent a particular mood when I’m stood in front of it telling some inane story about a workshop where a client lost a shoe or something.

And naturally, I’ve got a whole arsenal of photos where people I work with have been subjected to embarrassing manipulations and positioning to get the perfect shot that represents someone thinking about something really hard while half-looking at a screen but being really attentive to a random interloper who is being shown something really very interesting on that screen and very possibly pointing at it.

And handshakes. And headsets. And URLs spiralling around a globe.

Maybe I don’t have those last ones. But suffice to say, I’ve got a supply of stuff that I can use, rather than hunting down and trawling through stock sites for hours until you really do want to poke your eyes out with a kitten in a bucket. And if I don’t have what I want, I can often just go ahead and create something specifically for the thing I’m working on. This doesn’t always work if the thing I’m working on is something about, say, camels, but it’s great when I need something which represents ‘someone looking like an arse’.

In the end, it’s a personal preference, and a convenient, cheap way to add something of interest to something which is probably quite uninteresting. It’s not for everyone, but then, neither am I.

You’re more than welcome you use anything I have to add to your own stuff. There a load of stuff all creative commons licensed and available on flickr.

I’m bored of this UX event

If this is you, get out of the way. I’m off to the IA Summit next week and it’s the highlight of my year. Honestly. If you want to bring your event-weary commentary along with you and bemoan the fact that it wasn’t like it was 10 years ago then if you don’t mind having that conversation with yourself that would be lovely. I don’t know if I mentioned, but it’s the highlight of my year. Some people never get to go to events at all.
 
Really, I’ve nothing wrong with some kind of constructive criticism of events and conferences, and that has appropriate channels, to make sure it gets back to the organisers. You know, the event organisers. That small army of people who took upon themselves 11 months ago to make the event in 11 months the most awesome event in eleven month’s time it can possibly be notwithstanding the fact that actually no we’re not getting paid to put this thing together and we possibly didn’t realise 11 months ago what a monumental task we agreed to be a part of and now it’s upon us we could literally weep with the joy and relief of letting loose the staggering waif of the fawny event calf as it teeters into the forest of discovery like some conference Bambi, slipping and sliding on the ice of enlightenment, growing, living, flourishing and maturing into that majestic stag of experience, standing proudly atop mount adversity, barking, or whatever stags do, I AM THE EVENT STAG, HEAR ME BARK, OR WHATEVER IT IS I DO. What you probably don’t want to hear at that point is “Yeah, that event stag isn’t as good as last year’s event stag. It’s a bit shit. I’m going #sightseeing. Who’s in?”.
 
If you really are having a bad experience at your event, conference, meetup, bootcamp, jam, summit, unevent, unconference, unmeetup, unbootcamp, unjam, unsummit, (unjam is a word? Who knew?), then I’m sorry about that. Not all events are as advertised. Not all events run smoothly. Not all events meet expectations. But it might be just you. Well, maybe you and a couple of others. Alright, maybe it’s really bad. But if you’re quietly snarking at the back, that’s fine, I can deal with that. I mean, it’s annoying and once I’ve noticed you doing that I can’t unnotice you doing that and you’ve already planted a seed of distraction that will grow like a triffid in my subconscious, like some venomous metaphor for something really distracting and vegetative. However, in a parallel universe-made-the-opposite-of-parallel, it’s now pretty much alright to do that snarking out loud. And when I say out loud, I obviously don’t actually mean out loud. I mean on the #backchannel, which isn’t a backchannel at all, but a Norwegian bridge that small children skip lightly across to get from #whatisthis?land to #Ilovethis!land with faces that radiate with pure delight, but being a Norwegian bridge, thereunder treads a recalcitrant troll, lobbing poo bags at minors squawking BLAH BLAH BLAH I’M BETTER THAN THIS. Even worse, some trolls have got so good at lobbing their poo bags of derision that they can make them stick when they’re not even at the event.
 
You take the joy out of it. Stop it. 
 

Ride the lightning

Notwithstanding a pithy reference to a metal experience that reminds me of the second half of the vinyl rack at the record shop where I used to work, tonight I rode the lightning at the event that uses the name but in no way conjures up images of axes and diminished 3rds because it’s got UX at the end and so rather suggests there might be crumpers and iphones and projectors and bottles of water and stuff which there was, for tonight was lightning UX and I spake of random percentages, gears of fear and communicating only through michael jackson thriller dance moves. There may have also been occasional references to mobile wallet design challenges amongst which and of I mused upon that included cognition of conceptual architectures, complicated contexts of use, and user confidences in and around the whole bloody wallet thing what they don’t even get ffs. Grrr.

I was, however, merely one of the peas in a UX pentapod that had been popped forth to live and breathe the warm air of a university basement and deliver a missive so sweet that it must just be our very last thing we do in a 10 minute burst looked upon by the sparkling eyes of the eversokeen. Within the delicate constraints of the framework – like rolling down the grassy hill of a summer’s day, passing the baton of freshly plucked UX grass between us like it might be the day all summery rolling down hill baton-passing days might be like – the five of us took that which was close to our hearts and set it into the ether upon the wings of hope where, in my case, it kind of crashed about a bit in a series of profane outbursts vaguely resembling a topic whereupon it flew too close to the flame of relevance and singed it’s little wings a bit.

In other words, I talked some stuff about designing mobile wallets and I made a lot of numbers up and the four others speakers on the bill were very good and actually when we opened it up to questions that got quite interesting and if anybody wants to ask me about the perception of flawed security models in the deployment of mobile payment frameworks or how you draw a thing which says PAY NOW then I’m more than happy to follow up with you. Point your stick toward @timcaynes. Come see me at the IA summit. I am UX.

I don’t need your design process

Sometimes, you question whether you’ve just been winging it for the last ten years. That’s usually when you’re surrounded by people you’re supposed to have an affinity with, but they’re all talking about something you think you should probably understand but quite obviously don’t. Worse than that, perhaps you’re supposed to actually be doing it, since, well, surely that’s what you do. That’s what I felt like a couple of hours ago.

I once applied for a senior user experience designer position for a software company in Cambridge. The only sticking point, in their mind, was that I didn’t have any Agile experience. I won’t labour that point, because I have already, suffice to say, despite my protestations that it really wouldn’t be an issue, because I’ll still be able to function if for some reason we have to stand up on a Tuesday morning, it was the one thing I couldn’t honestly say I could tick off their list. I couldn’t adopt their process. I didn’t get the job.

This is ridiculous to me. As a designer, I tend to go through a process. I tend to take a problem, try to understand it, and try to solve it. By design. There’s usually more to it than that, but, really, not much. I’ll put my hand up right now. I could not articulate the difference between waterfall and agile, if questioned. I’m not even sure if those things stand up to comparison on common criteria. I’ve seen the lean UX manifesto and been talked through it a few times, but it’s still just the good bits of UX, without the bad bits. If you want to throw in kano, keynote, kelloggs, that’s fine, but it won’t change the way I approach a problem. I might find that some of the tactical methods are useful, helpful, more efficient. I might loosely adopt some strategies and roll them into a framework suitable for the task at hand. I might find that faced with a hill, just skiing down it is the most appropriate thing to do.

But I won’t pick a process. I’m fine with the one I’ve got. It’s not wilful. I don’t doubt your process is appropriate, effective and successful. I just don’t need it. But thanks for sharing.

A word for a thousand pictures

Well, maybe not a thousand, but a few. Maybe a hundred. And more than just one word. I mean, we’re wont to drivel on about pictures telling a thousand words and that’s pretty useful when we sit in a box all day and sketch things out and then justify it to project managers by saying that it’s critical to visualise and that it helps tell the story and the client will respond, like, totally strongly to that

Except it’s not always true. I’ve spent all day in a box sketching things out that, like, a client will totally respond strongly to, but they simply don’t tell the whole story. They don’t replace a thousand words. There needs to be some words.

And it’s those words which actually articulate the human behaviours and cognitive processes that I think really need to be understood, because it’s those that make the difference in this case. It’s about the emotional response and what that can tell us with regard to the design decisions we make. The pictures are nice, but on their own, however much I stand in front of them and wave my arms around saying things like “this totally expresses their engagement franchise model”, they don’t provide the full contextual description. I can’t have a conversation with the clients about how their customers are feeling and without demonstrating that, I’m not really going to honestly say I’m designing for a great experience. I’m just drawing good pictures.

To Boldly Glow: Experience Design without Borders

When creating user experiences, you need to understand the problem you’re designing a solution for. You’d better engage the users, the customers and stakeholders. You’d better evolve those insights into concepts, journeys, information architectures and design frameworks. You’d better work with the best build and delivery partners.

Most experience design agencies are set up to be able to do exactly this. Most experience design agencies do it pretty well. Mostly

Commoditisation of service offerings

However, as the experience design industry approaches a critical mass, such that it is able to commoditise its service offerings, those services cluster into a set of repeatable, predictable and marketable objects, like practice moths around a service flame. Some agencies might focus on the research cluster. Some might prefer to lead with the design and build cluster. Some might really be able to deliver them all as an integrated experience design offering.

But we’re evolving into digital utilities.

While those commoditised experience design services help clients and agencies agree on deliverables, costs and timelines, the resulting engagement might be less collaboration, more subscription. If a client really does have an articulated, addressable problem, and the service offerings have evolved to the point that we can deliver great user experiences without too much operational overhead, thank you, then everybody is happy. But what about the client that can’t articulate their problem? What if they don’t even have a problem? What if they just have a feeling that things could be somehow ‘better’?

Designing without borders

That’s where we need to take our experience design practice back to designing without service borders. We still gather insights. We still interpret and evolve. We still detail and deliver. But our engagement is based on our excellence in crafting experiences that delight customers and users. We don’t lead with services, we lead with design. Our designers are visionary. They understand the complexities. They’re vibrant, exciting and unique. They don’t shuffle into that workshop with brochureware, they walk in to that workshop self-aware. They boldly glow, and so they should.

listening post: daft punk – the grid

Learning workshops at a workshop workshop

Last night I plodded through the rain from a full day of usability testing to attend the latest UXDO practical session at Fortune Cookie in Clerkenwell. I took a lot from the previous better writing session with Martin Belam and Cennydd Bowles, and was looking forward to this session on better workshop facilitation. A workshop workshop, if you will. One of the main draws of the event was, again, the quality of the speakers that Sjors Timmer had managed to line up. This time, Leisa Reichelt and Giles Colborne were leading the session. Any time I’ve seen them speak, either on a stage, or at a bar, they always have something valuable to pass on and have a great, engaging style that really draws you in.

Having scribbled my twitter name on a post-it note and stuck it on myself (UX event protocol these days) I joined the session a few minutes late and notwithstanding Jonty’s assertion that he was drinking all the beer, I managed to pick one up and get stuck in. Which is the point of the UXDO sessions – to just get involved with your peers and learn what you can from each other. As Leisa mentioned, many of us have run successful workshops and are happy facilitating, but there’s always an opportunity to share those experiences, listen to others and discover new techniques and approaches that might take you just slightly out of your comfort zone and help make you a more well-rounded practitioner.

The thrust of the evening was, for the 25 or so of us, to identify what the barriers are to us being successful in facilitating workshops and how we might come up with solutions to help us overcome or address them. That was done over a 2 hour sprint of a workshop by way of brainstorming, affinity sorting, defining problem statements, comparing, ranking and collating, discussion and identifying solutions and rolling it all back together again. We threw in a bit of KJ method and shared tips and techniques along the way and, in the end, came away pretty satisfied with our outputs. At least, I was pretty satisfied. I mean, it was a pretty unrealistic workshop set up, but it was really successful in exposing methods, focusing objectives, setting expectations and understanding the kind of issues that might need considering in most workshop scenarios.

Leisa and Giles are even writing the whole thing up, which is an admirable commitment to the UX cause. Thanks to them for facilitating a great evening of learning and sharing. I even managed to crash the UX after-party (pub), since I didn’t have to travel back to Norwich, and had a rather nice conversation about the UX of allotments with Leisa and shared a ‘we seem to be the last ones here’ moment with Boon and Jeff before heading back to the hotel in Euston to watch an extraordinary football match between FC Barcelona and Real Madrid on Spanish TV, which was rather less well facilitated than the workshop, it has to be said.

How I got found as a user experience designer

User experience design is a proper job. At least, user experience designer is a proper job title. It’s a job title I’ve given to myself for years and it’s worked for me to describe to others what I do, without necessarily having to describe to others what I do.

Three little words

More importantly, ‘user experience designer’ works as a job title when you want to be found. When I was hawking my freelance self around a couple of years ago, I made a decision on how I wanted to be discovered, and how easy I might facilitate that discovery. That decision was to bet the farm on 3 words – user, experience and designer – hopefully in that order. How I used those 3 words, and where I used them, was an important part of the strategy, but it is the 3 little words themselves that were to describe me to others.

Optimising for search

From the outset, I intended to capitalise on the visibility of those 3 little words and how they might somehow be associated with my own name. I thought at least having my name appear on the chunk of content returned by a search query would be a start. I like to think that the eye-tracking results would show a strong relationship between the user experience designer title and a real name in reasonably close proximity such that it fired some neural connection in the brain of the user that suggests I might be actually the embodiment of a user experience designer and therefore justifiably and majestically hoisted to the top of a mental list that someone is keeping.

There were a number of places I wanted that to happen:

  • My personal sites
  • CV/resume hosting sites
  • Recruitment sites
  • Job sites
  • Related sites (job title on flickr, linkedin, facebook)


Some of the searches I imagined were public searches, via google, bing, altavista, lycos, grep –r ‘user experience designer’ /theinternet, or something, for which I optimised on page titles, prominent usage in content blocks, page data, and so on. No black arts there. Others were more specialised, internal searches, such as cv/resume scans on recruitment databases, or paid-for searches on job sites. In these cases, I made assumptions about the data that was being interrogated, often based on the forms that collected the data, and tried to optimise based on that. For instance, I knew that no real person would actually read my uploaded resume until it passed at least round one of the keyword scanrobot, so if you’re not being specific about your job title, job categories and experience, then you stand less chance of rising to the surface, like Keanu Reeves does, when he’s dropped out of that slimepod into the machinespittle and chooses to breathe. I mean, a bit like that.

It takes a little patience to consistently optimise across multiple sites, with different search methods and black-box operational models, but the most important thing, as far as I was concerned, was to retain the focus on those 3 little words.

Maximising metadata

On its own, however, optimising for search using ‘user experience designer’ alone, was not enough. It got me closer to being discovered and considered, but I also needed something more unique that I could associate with the job title, that would filter the outputs to make them more about me.

Knowing that being found by virtue of someone looking at my own web site would be nice, but unlikely, I targeted those other sites that held my data, such as cv/resume sites and recruitment sites and picked a set of 3 attributes that I would bet my other farm on. Since these sites are largely form-based in their data-collection, and have reasonable overlap in their data sets, it is easy to pick the attributes you want to focus on and map that to the metadata they support.

The 3 attributes I picked were:

  • Location
  • Type (Freelance/Permanent)
  • Rate


It’s here that I had a special case, which was really the determining factor in being found. If I were wanting to stand out from a crowd of user experience designers, who had all optimised for search, and, for example, all lived in London, I’d be faced with a bit of a challenge. A user experience designer in London is like a bicycle in Beijing, right? They’re all over the place. Saying you’re in London doesn’t make you stand out at all.

Location, location, location, location

But what about if you’re in, say, Norwich? I mean, a user experience designer in Norwich is like a, well, I can’t think a good analogy for there not being many of them, suffice to say, there wasn’t. Which was to my advantage. Type and rate were pretty simple to define, more a case of setting a level of expectation and screening out derisory and pointless offers. Location, however, was my unique selling point. Except it wasn’t a selling point at all. When I moved out to Norwich about 8 years ago, with the support of a previous employer, I knew I’d put myself out on a limb. What I did (user experience design), just wasn’t done in Norwich, so, should I no longer work for that employer, I would have been pretty stuck. One day, I was no longer working for that employer, which is where this story begins.

Nevertheless, Norwich was where I was, Norwich was where I wanted to stay, and so Norwich was the location I added to my data set. And I stuck to it. Which is the point – pick your data, optimise, and stick to it, because if that’s what really defines you, that’s how you’ll want people to find you.

Results

What I’d really narrowed myself down to was:

Keywords:

  • User
  • Experience
  • Designer

Attributes:

  • Location:Norwich
  • Type:Freelance or Permament
  • Rate:£ A number larger than the last number I thought of


What I got out of it was emails and calls from recruiters and robots that were slightly biased in favour of user experience design, and more or less centred on ‘the south east’ (including London), but, since I also included a number of other attributes as part of any upload, application or registration process, I also got a large number of administrator, programmer, database, design and other jobs as well. I got lots. Which was nice, but things weren’t really narrowed down to the degree that I had hoped for. Still, I hadn’t expected to get a perfect match, since, well, there wasn’t one.

What I had bet both my farms on was that one day, there would be a job, and its title would be User Experience Designer, and its location would be Norwich. When that job came up, if anybody was looking for a candidate, I would be the top of their search list. And that search list would have one name on it. And that name would be mine.

I had to wait a while. I had to do freelance work in London for a while. I had to travel 3 hours, each way, every day, for a while. But one day I got a call from a recruiter. I got lots of calls from recruiters, but this one sounded interesting. They had a user experience designer role. Duh. It was in Norwich. I’m listening. It’s permanent. It meets my criteria. Am I interested?

Have a plan

That call was for the job I’m currently in at Foolproof in Norwich. This job is the only job I want to do in Norwich. It’s a perfect job. And, because I was so busy travelling and sleeping and working, I hadn’t even noticed when they’d put the job posting out. I’d pretty much resigned myself to a London commute, and was actually considering an offer of a permanent user experience role based in Hammersmith. Which would have killed me.

But my bet paid off. When the recruiter searched for ‘user experience designer norwich’, I was indeed top of the list. There are others in the list now, as indeed there are other jobs that have appeared in the last year, but when I really needed it most, my plan was good. Have a plan, people, and stick to it.

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